After you reinstall the game, simply place your saved backup into your documents folder.
'C:Users (your user name)DocumentsRockstar GamesGTA V'. If your sources.list is configured appropriately and the source package is available (this is normally the case for all the packages provided in repos from "main" to "universe"), you can get the sources using the command apt-get source name_of_the_package. Reinstalling the game should not wipe out your save file in your documents folder, but just in case, go to your. the code actually written by a human and then compiled to a binary executable) of a program you have installed, to check it out, apply patches, modify it. ( In-game ) After that check inside your appdatacitizenfx folder. Open up Steam username commonBorderlands 2DLCPOPremierClubLicWillowDLC.ini in your favorite text editor. Any help is appreciated, but this keybinding basically determines if I uninstall this. I did this is PUBG but seems like Fortnite is hiding the actual file I need. Im trying to bind 'W' as both forward and sprint, so I can sprint forward with one button instead of 'W+shift'. What is more interesting, if you are programmer, is to get the source code (i.e. Doesn’t matter if it works yes or no, then bind the key you want to it. I found 'gameusersettings' but it does not let you edit key bindings. Executables are meant to be run by a computer, not read by a human. ini and is inside the correct folder) Some of the tweaker/patcher tools already available let you change a small number of these variables, but now you can edit all. ( user.ini can be any filename you like, as long as it ends with. But again, either you are really expert and you are doing very specific things, or this is really useless. create/open the 'engineconfigplatformpcuser.ini' file & add the section name + setting name/value inside it. You can open them with a hexadecimal editor, but normally you cannot do much with it if you know about the ELF format the classic tool to check out properties of executables is objdump objdump -x filename will print a lot of information about ELF headers, while the -d option will produce the disassembly of all the executable segments of the given executable. they contain machine code that is executed directly by the CPU (intermixed with some headers/structures used by the loader and dynamic linker to do their job) Files under /usr/bin that are not shell scripts are normally "real" executables, i.e.